-removed support for hardware acceleration of DXV codec.
*fixed vertical flipped video files with raw codecs (not compressed).
*fixed multi-segment output for one strip of Pixelpusher.
*fixed auto-pixel-mapping with some skipped pixels when scanning.
*fixed duplication of pixels number in auto-sensors after each loading or refresh state of UI.
*fixed preset's loading of matrix sensors in Pixel-Mapping panel.
*fixed rare QML crash (more accurate sync of threads).
*fixed copy&past elements in a group and added "copy" word for the name of elements
*fixed network video stream did not resume after stopping.
*fixed ALT and SHIFT modifier for the transform tool.
*fixed a white rectangle on a label of the slice when enter name shorter than 3-4 symbols. Added check on the empty name of the slice.
*fixed antialiasing of slices.
*tuned the timing of loops (time between the last and the first frame)
*fixed crash on DX/GL interop feature testing for DXVA codec and AMD GPUs
*fixed GUI playing state in the playlist after loading and in some other cases.
*fixed in performance settings window the default number of decoding threads for the video file. And was set the max value equals to the number of logical cores minus one.
*the window of Multi-Display and Pixel-mapping do not show now after loading a project.
*fixed behavior of tools with hidden slices.
*fixed mouse hover detection of masks contour.
*fixed muted sound on the first start of a clip in some cases.
*fixed muted sound of new network source.
*fixed muted clips starting with sound.
*fixed media files buffering and audio playing sub-system(it fixed sound clicks in some cases) [win]
*fixed aspect ratio in 3d import.
*fixed hang of sending a feedback report in some cases.
*fixed leak of mutex in syphon source [mac os]
*fixed lost FFGL [mac os]
*fixed multi-display window is not topmost window[mac os]
*changed FPS count behavior (side effects - FPS is not displayed if there is no output.)
*updated Qt to 5.6.2
*updated Decklink SDK to 10.7
What is QML?